PHANTOM Omni Haptic Device
General Use of the Haptic Device in combination with the ClayTools system:
- Model in a faster, unconstrained, and more flexible way
- Produce highly detailed models for game characters, props, and scenery
- Add organic detailing and texturing to jewelry designs
- Use with 3ds Max®, Maya®, Rhino™, and other design applications that support .stl and .obj I/O
- Add sculptural details, handcrafted modifications, and embossed textures to existing models
- Create texture maps from high-res, detailed models to apply to optimized poly models for games, videos, and films
- Gain the benefits of digital modeling – create multiple versions, duplicate handcrafted modifications, and create and use a library of parts
- Output for Rapid Prototyping or casting
- Expand your existing design and modeling workflows
ClayTools TextureKiln:
- Allows texture baking at blazing fast speed
- Provides stunning visual content for real-time rendering and fast, high-detail, off-line rendering
- Supports multiple map types (normal, height, color, and occlusion) for next-generation games, film, and design production pipelines
- Large models – supports pieces each with over 20 million triangles
- Streamlined – no need to decimate or export dense models to 3ds Max, Maya, and other animation packages
- Quick iterations – maximize creativity and refine the final textured model without pre-processing steps
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