Haptic 3D Modeling

PHANTOM Omni Haptic Device

General Use of the Haptic Device in combination with the ClayTools system:

  •  Model in a faster, unconstrained, and more flexible way
  • Produce highly detailed models for game characters, props, and scenery
  • Add organic detailing and texturing to jewelry designs
  • Use with 3ds Max®, Maya®, Rhino™, and other design applications that support .stl and .obj I/O
  • Add sculptural details, handcrafted modifications, and embossed textures to existing models
  • Create texture maps from high-res, detailed models to apply to optimized poly models for games, videos, and films
  • Gain the benefits of digital modeling – create multiple versions, duplicate handcrafted modifications, and create and use a library of parts
  • Output for Rapid Prototyping or casting
  • Expand your existing design and modeling workflows

ClayTools TextureKiln:

  • Allows texture baking at blazing fast speed
  • Provides stunning visual content for real-time rendering and fast, high-detail, off-line rendering
  • Supports multiple map types (normal, height, color, and occlusion) for next-generation games, film, and design production pipelines
  • Large models – supports pieces each with over 20 million triangles
  • Streamlined – no need to decimate or export dense models to 3ds Max, Maya, and other animation packages
  • Quick iterations – maximize creativity and refine the final textured model without pre-processing steps

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